DIRE WOLVERINE
{{Monster Table
| creature=
| style=
| size=Large | type= Animal
| hd= 5d8+23 | hp=45
| init= +3
| speed= 30 ft. (6 squares), climb 10 ft.
| ac= 16 (–1 size, +3 Dex, +4 natural) | touch= 12 | flat= 13
| bab= +3 | grapple=+13
| at= Claw +8 melee (1d6+6)
| full_at= 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
| space= 10 ft. | reach=5 ft.
| sa= Rage
| sq= Low-light vision, scent
| fort= +8 | ref= +7 | will= +5
| str=22| dex=17| con=19| int=2| wis=12 | cha=10
| skills= Climb +14, Listen +7, Spot +7
| feats= Alertness, Toughness, TrackB| env= Cold forests
| org= Solitary or pair
| cr= 4
| treas= None
| align= Always neutral
| adv= 6–15 HD (Large)
| la= —
}}
Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.
COMBAT
Dire wolverines attack opponents wantonly, fearing no other creatures.
Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Consitution, and –2 AC. The creature cannot end its rage voluntarily. Skills: A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. SEE WIKIPEDIA ENTRY: Wolverine- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:CR4 Category:Cold Climate Category:Forest Terrain Category:Large Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Dire Animal Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}